a grid paper (not millimeter ones (for graphs) nor biggest ones (for writes) but the middle squared ones (half centimeters).
First of all, make sure that you have a paper sheet in hand, and a couple of pens.
At first, draw a Circuit on that paper : draw two enclosed-curves and choose a Start Line drawing an horizontal line anywhere between the two curves.
Then each of the two Players choose a line cross of the sheet of paper corresponding to the Start Line.
Now the game can start.
- At each Player turn one can accelerate, decelerate and keep speed. He also can turn left or right or continue straight forward. Each of these actions is represented on the paper sheet by a move of the actual Player position to one of the eight surrounding positions possible.
- But before doing this, the player must apply to its car an kind of "inertia". This inertia is modeled applying the actual speed of the car once before the player turn.
- A last rule is that when a player's gets out of the track he gets frozen for one turn, and his speed is reset to zero. He'll restart from the nearest empty position of the Grid on the Track.
The Winner is the player driving his car trough the Start Line again.
That's it.
You now understand how easy it is to play this game,
you'll also understand what a powerful one it is after a few paper sheet plays.
And finally, you certainly will be interested in participating in a funny 2D (at first) development project based on SDL and C++.
You now understand how easy it is to play this game,
you'll also understand what a powerful one it is after a few paper sheet plays.
And finally, you certainly will be interested in participating in a funny 2D (at first) development project based on SDL and C++.
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